11.26.2008

Podcast #5

Jen talks about instant messaging and the libraries' use of Web 2.0

Podcast #4

Eric talks about podcasts and YouTube.

Podcast #3

Virginia talks about wikis and Facebook.

Podcast #2

Chanitra talks about tag clouds and Second Life.

Podcast #1

Diane talks about Wikipedia and open access. 

R685 Final Project

I decided to create a series of podcasts for my final course project. The series is a collection of conversations between myself and five of my colleagues regarding Web 2.0 and libraries. I tried to make a sweet intro for them with music and everything, but Audacity was not cooperating. So, they will have only a plain intro. The super intro can be heard here.

the new Instructional Designer

Sonny Kirkley, CEO of Information in Place, Inc. is not what I expected from an Ph.D. in IST. He's progressive, driven, and clever. With a lot of ingenuity and, it seems, luck and timing, he and his team have positioned themselves at the center of the educational gaming industry. Creating serious games for the military, K-12 educators, and corporations, they seek to harness gaming technology to contextualize learning. The constructivist in me wanted to shout YEA! when he said "Content deliver is NOT the way to go". Indeed. 

11.25.2008

not your mother's podcasts

I agree with the Reynard reading for this week in that we need to seek innovative ways to use podcasting for teaching/learning. She is so right in that when new technologies are adopted, their immediate uses often mimic existing methods -- just in a new format. That's fine for early adopters, but when it comes to podcasting, we should now be familar enough with the technology to use it in new ways. This means moving beyond recorded lectures of what happens in class to supplementing course materials with podcasting and challenging students to extend their own knowledge through the creation/use of podcasts. 

11.18.2008

thank you, Intellagirl

Thanks to our guest speaker last night, Intellagirl, I am no longer a skeptic of immersive environments (e.g. Second Life) for learning. I used to think SL was for anyone who didn't have a first life, but now I know it is so much more. Her description of how she increased student learning and engagement by having them build their final assignment in SL and invite others to visit/review their work was intriguing. The technology piqued students interest and the knowledge that their projects would be viewed by a larger audience made them more invested in the process. Students taking ownership? That's when learning happens. Rock on, Intellagirl.

11.09.2008

is it safe?

Sure, I can see using blogs for higher education, but K12? I am slightly concerned about the use of 3rd party software for educational purposes, anyhow. I just don't like the idea of a company having (ultimate) control over all that content and there are some definite privacy issues. Even if the blog is made private, only for viewing by student and teacher, that student's identity could still be compromised. This is especially problematic when the student in question is under 18 years of age.

11.04.2008

portals have progressed

I enjoyed hearing Dr. Bonk's ideas in class re: the difference between online communities of practice and portals. While communities of practice have shared goals and involve both producers AND consumers of knowledge, portals are passive places with no set membership and no commonalities among members. I am pleased to see so many online environments shifting toward communities -- with the help of 2.0, of course.